JURASSIC WORLD AFTERMATH
Jurassic World Aftermath is a suspenseful VR survival adventure. Crash-landing on Isla Nublar after the fall of Jurassic World, you find yourself trapped in a research facility when your mission to recover valuable information goes disastrously wrong. To survive, you’ll need to explore and solve puzzles while distracting and evading the three ferocious Velociraptors that stalk your every move.
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A VR adventure set between the events of Jurassic World and Jurassic World: Fallen Kingdom.
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Gripping gameplay that combines strategy, skill and non-stop thrills.
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Action-packed dinosaur encounters that require quick-thinking, skill and a little bit of luck to survive.
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Employ a variety of tools and devices to solve puzzles and discover secrets.
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Project Details
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My Role: Design Team Lead (AI)
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Developer: Coatsink
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Publisher: Coatsink
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Genre: VR Survival
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Engine: Unity
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Platforms: Oculus Quest, Oculus Quest 2, PSVR2, and Nintendo Switch
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Website: https://jurassicworldaftermath.com/
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My Contribution
I started out as a Level Designer but quickly transitioned to a Design Team Lead (AI), becoming responsible for the design and development of AI while providing feedback and direction to other designers. My main focus was the Raptor which was a huge challenge as the entire game is based around it, the Raptor needed to provide enough of a challenge for the player throughout the game and achieve our core pillar; to make the player feel hunted by an unstoppable and intelligent creature. Being a small design team I continued to work on levels, starting with level structure documentation and 2D layouts before going into blockouts. I'd then implement all gameplay to asses and fine-tune level flow and difficulty through regular playtesting sessions to gather feedback.
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Key Tasks and Responsibilities
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Design Team Lead (AI) championing the development of the Raptor, Dilophosaurus, and AI Director from concept to delivery in a collaborative multidisciplinary team.
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Design and iteration of the Raptor and Dilophausurus enemies using Finite State Machines.
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Design and iteration of the AI Director and its underlying systems.
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Maintaining tools for AI setup, as well as documentation on standards and best practices.
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Level design and blockout for Genome Labs in Part 1 and Archives & Vault in Part 2, including level flow scripting and Raptor encounter setup, overlooking both until delivery.
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Responsible for providing feedback and direction to other designers as a Design Team Lead.
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Design and maintenance of tools to improve workflows project-wide with clear and concise documentation.
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Design and implementation of satisfying mechanism interactions and puzzles that take advantage of VR.
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Bug fixing leading to the end of the project to prepare for release.
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Screenshots
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​​​​Videos
Playthroughs of the levels seen in the screenshots above, including Raptor gameplay.
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Nominations
Outstanding Control Design, VR - National Academy of Video Game Trade Reviewers Awards, 2021
Outstanding Direction in Virtual Reality - National Academy of Video Game Trade Reviewers Awards, 2021

An overview of a level I designed. This is found in part one.

An overview of a level I designed. This is found in part two.

Points of interest the Raptor checks when roaming and searching for the player.

An overview of a level I designed. This is found in part one.