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IYNX

An engaging, tangible and physical electronic puzzle where a mysterious device is found with no indication of its purpose, and alongside it is a personality chip owned by a man named John. The device looks tampered with, as if someone has tried to sabotage or access what it contains. Who’s John and what’s inside? You only need to figure a way in to find out.​

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Project Details

  • My Roles: Puzzle and Narrative Designer

  • Genre: Puzzle

  • Platform: Custom hardware and software, only able to be played in person

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Responsibilities​
  • Direction and leadership of the development team (4 members).

  • Task allocation and scheduling for team members.

  • Design and implement puzzles in harmony with the narrative to create an emotive player journey.

  • Design of the physical cube.

  • Design the UI with clear documentation for the graphic designer.

  • Research on how to develop the hardware, and create a parts list and budget spreadsheet.

  • Write the script and documents found within the game, and implement using HTML loaded onto a Raspberry Pi.

  • Maintain and write the game design document.

  • Create presentations and documents for pitches.

  • Production of the game trailer.​​

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Credits

Sol Bekic: Programming

Dominique Bodden: Art and Cube Construction

Ilke Karademir: Puzzle and Graphic Design

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