IYNX
An engaging, tangible and physical electronic puzzle where a mysterious device is found with no indication of its purpose, and alongside it is a personality chip owned by a man named John. The device looks tampered with, as if someone has tried to sabotage or access what it contains. Who’s John and what’s inside? You only need to figure a way in to find out.​
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Project Details
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My Roles: Puzzle and Narrative Designer
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Genre: Puzzle
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Platform: Custom hardware and software, only able to be played in person
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Responsibilities​
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Direction and leadership of the development team (4 members).
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Task allocation and scheduling for team members.
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Design and implement puzzles in harmony with the narrative to create an emotive player journey.
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Design of the physical cube.
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Design the UI with clear documentation for the graphic designer.
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Research on how to develop the hardware, and create a parts list and budget spreadsheet.
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Write the script and documents found within the game, and implement using HTML loaded onto a Raspberry Pi.
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Maintain and write the game design document.
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Create presentations and documents for pitches.
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Production of the game trailer.​​
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Credits
Sol Bekic: Programming
Dominique Bodden: Art and Cube Construction
Ilke Karademir: Puzzle and Graphic Design