CAKE BASH
Cake Bash is a manic party game for up to four players, where the goal is to make yourself as irresistible as possible. Cover yourself in chocolate, jelly beans and all manner of sugar-studded goodies to become the tastiest cake, but watch out – your rivals will do anything to stop you, whether it’s by clouting you with a spork, knocking you into pigeon poop, or covering you in all manner of gunk!
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Project Details
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My Role: Game/Technical Designer
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Developer: High Tea Frog, Coatsink
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Publisher: Coatsink
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Genre: Party Game
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Engine: Unity
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Platforms: PC, PS4, Xbox One, Nintendo Switch, and Google Stadia
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Website: https://store.steampowered.com/app/971690/Cake_Bash/
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My Contribution​
Alongside High Tea Frog, I worked with another designer where we assisted in pushing Cake Bash over the line by solidifying the gameplay loop of its tournament mode Get Tasty, as well as creating new minigames. However, being a team of four with only a single dedicated programmer they didn't have the capacity to work on new content. This meant I pivoted to a Technical Designer role as I'm also a proficient programmer, and prototyped game modes and minigames which included networking.​
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Key Tasks and Responsibilities
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Design and prototyping (C#) of new game modes and minigames, utilizing new and existing gameplay mechanics.
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Design feedback and testing for High Tea Frog to assist in dictating the game's direction.
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Game balancing to ensure players of all skill levels have a fun and satisfying experience.
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Design for the Get Tasty tournament mode and its scoring/economy system.
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Assisting in milestone planning to ensure project goals are within scope.​