About
My name is Trent Davies, and ever since I first opened the Warcraft III Map Editor at 11 years old I've been absorbed by games and how they're made.
I'm a player-focused game designer with over 6 years of experience who has led multidisciplinary teams and brought ideas to life from conception to delivery in an agile working environment. Extremely motivated about creating deep and rewarding player experiences based on a strong understanding of game design concepts and pushing the envelope, while prioritising a healthy development cycle.
Previously a part of PlayReactive and co-founded Bathysphere Studios, I'm now based in the North East of England working as a Senior Game Designer at Coatsink, currently working on an unannounced title.
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I studied at Cologne Game Lab (TH Köln) and RMIT University, receiving a Bachelor of Design (Games).
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I'm also a former competitive StarCraft II player and this experience opened my eyes to the intricacies of game design, which ultimately directed my life to where it is today.
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Key Skills
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Lead Designer on a wide range of projects, from small multiplayer party games to large VR games.
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Design Team Lead (AI) on Jurassic World Aftermath, collaborating closely with several departments to bring the Raptor to life.
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Experience with emerging technologies such as AR and VR.
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Wide design skill base including core gameplay loops, 3Cs, AI design, level design, technical design, combat design, and rapid prototyping.
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Hands-on expertise in Unity and UE5 with proficiency in C# and Blueprints.
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Experience with all game development cycles, from prototypes to shipping licensed IP games.
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Contact and Links
A Game Design Journal (Blog)​​
CV available on request.